Struct Manifold
- Namespace
- Alis.Core.Physic.Collision
- Assembly
- Alis.dll
A manifold for two touching convex Shapes. Box2D supports multiple types of contact:
- Clip point versus plane with radius
- Point versus point with radius (circles) The local point usage depends on the manifold type:
- ShapeType.Circles: the local center of circleA
- SeparationFunction.FaceA: the center of faceA
- SeparationFunction.FaceB: the center of faceB Similarly the local normal usage:
- ShapeType.Circles: not used
- SeparationFunction.FaceA: the normal on polygonA
- SeparationFunction.FaceB: the normal on polygonB We store contacts in this way so that position correction can account for movement, which is critical for continuous physics. All contact scenarios must be expressed in one of these types. This structure is stored across time steps, so we keep it small.
public struct Manifold
Inherited Members
Fields
LocalNormal
Not use for Type.SeparationFunction.Points
public Vector2 LocalNormal
Field Value
LocalPoint
Usage depends on manifold type
public Vector2 LocalPoint
Field Value
PointCount
The number of manifold points
public int PointCount
Field Value
Points
The points of contact
public FixedArray2<ManifoldPoint> Points
Field Value
Type
The type
public ManifoldType Type