Struct Manifold
- Namespace
- Alis.Core.Physic.Collision
- Assembly
- Alis.dll
A manifold for two touching convex Shapes. Box2D supports multiple types of contact:
- Clip point versus plane with radius
- Point versus point with radius (circles) The local point usage depends on the manifold type:
- ShapeType.Circles: the local center of circleA
- SeparationFunction.FaceA: the center of faceA
- SeparationFunction.FaceB: the center of faceB Similarly the local normal usage:
- ShapeType.Circles: not used
- SeparationFunction.FaceA: the normal on polygonA
- SeparationFunction.FaceB: the normal on polygonB We store contacts in this way so that position correction can account for movement, which is critical for continuous physics. All contact scenarios must be expressed in one of these types. This structure is stored across time steps, so we keep it small.
public struct ManifoldInherited Members
Fields
LocalNormal
Not use for Type.SeparationFunction.Points
public Vector2 LocalNormalField Value
LocalPoint
Usage depends on manifold type
public Vector2 LocalPointField Value
PointCount
The number of manifold points
public int PointCountField Value
Points
The points of contact
public FixedArray2<ManifoldPoint> PointsField Value
Type
The type
public ManifoldType Type