Struct ManifoldPoint
- Namespace
- Alis.Core.Physic.Collision
- Assembly
- Alis.dll
A manifold point is a contact point belonging to a contact manifold. It holds details related to the geometry and dynamics of the contact points. The local point usage depends on the manifold type: -ShapeType.Circles: the local center of circleB -SeparationFunction.FaceA: the local center of cirlceB or the clip point of polygonB -SeparationFunction.FaceB: the clip point of polygonA This structure is stored across time steps, so we keep it small. Note: the impulses are used for internal caching and may not provide reliable contact forces, especially for high speed collisions.
public struct ManifoldPoint
Inherited Members
Fields
Id
Uniquely identifies a contact point between two Shapes
public ContactID Id
Field Value
LocalPoint
Usage depends on manifold type
public Vector2 LocalPoint
Field Value
NormalImpulse
The non-penetration impulse
public float NormalImpulse
Field Value
TangentImpulse
The friction impulse
public float TangentImpulse