Table of Contents

Namespace Alis.Core.Physic.Common.PhysicsLogic

Classes

BreakableBody

A type of body that supports multiple fixtures that can break apart.

FilterData

Contains filter data that can determine whether an object should be processed or not.

PhysicsLogic

The physics logic class

RayDataComparer

This is a comprarer used for detecting angle difference between rays

RealExplosion

Creates a realistic explosion based on raycasting. Objects in the open will be affected, but objects behind static bodies will not. A body that is half in cover, half in the open will get half the force applied to the end in the open.

SimpleExplosion

Creates a simple explosion that ignores other bodies hiding behind static bodies.

Structs

ControllerFilter

The controller filter

ShapeData

The shape data

Enums

BreakableBody.BreakableBodyState

The breakable body state enum

ControllerCategory

The controller category enum