Namespace Alis.Core.Physic.Common.PhysicsLogic
Classes
- BreakableBody
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A type of body that supports multiple fixtures that can break apart.
- FilterData
-
Contains filter data that can determine whether an object should be processed or not.
- PhysicsLogic
-
The physics logic class
- RayDataComparer
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This is a comprarer used for detecting angle difference between rays
- RealExplosion
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Creates a realistic explosion based on raycasting. Objects in the open will be affected, but objects behind static bodies will not. A body that is half in cover, half in the open will get half the force applied to the end in the open.
- SimpleExplosion
-
Creates a simple explosion that ignores other bodies hiding behind static bodies.
Structs
- ControllerFilter
-
The controller filter
- ShapeData
-
The shape data
Enums
- BreakableBody.BreakableBodyState
-
The breakable body state enum
- ControllerCategory
-
The controller category enum