Namespace Alis.Core.Physic.Collision.Shapes
Classes
- ChainShape
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A chain shape is a free form sequence of line segments. The chain has two-sided collision, so you can use inside and outside collision. Therefore, you may use any winding order. Connectivity information is used to create smooth collisions. WARNING: The chain will not collide properly if there are self-intersections.
- CircleShape
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A circle shape.
- EdgeShape
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A line segment (edge) shape. These can be connected in chains or loops to other edge shapes. The connectivity information is used to ensure correct contact normals.
- PolygonShape
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Represents a simple non-selfintersecting convex polygon. Create a convex hull from the given array of points.
- Shape
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A shape is used for collision detection. You can create a shape however you like. Shapes used for simulation in World are created automatically when a Fixture is created. Shapes may encapsulate a one or more child shapes.
Structs
- MassData
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This holds the mass data computed for a shape.
Enums
- ShapeType
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The shape type enum